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Rummy is a group of games related to the feature of matching cards of the same rank or series and the same suit. The main goal in any form of rummy is to make melds, which can be sets (three or four of a kind) or runs (three or more consecutive cards of the same suit) or being the first to hit the field. to score more points than the opponent.
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There are two popular theories about the origin of Rummy, which attribute its origin to Mexico or China in the 9th century.
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The first is that it appeared in Mexico around the 1890s in a game called Conquian in R.F. Foster’s Complete Hoyle’s Book, played with 40 Spanish cards and containing the mechanics of finding. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjong variant called Kun P’ai, developed by W.H. Wilkinson in 1891.
Game expert David Parlett combines these two theories and suggests that the Mexican Conquian game, first attested in 1852,
The principle of drawing and discarding rummy in order to combine can be found in Chinese card games at least as early as the 19th century and perhaps as early as the 18th century.
Roman variants such as Gin and Canasta became popular in the twentieth century. Rummy games are popular in India and it is possible that Indian rummy is an extension of gin rummy and 500 rum that originated in the United States.
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Some attribute it to the British word rum, which means strange, strange, or strange. Others say that its origin is in the Rum Poker game or the famous drink of the same name.
Depending on the variant, each player receives a certain number of cards from a standard deck of 52 cards, more than one deck of cards, or a special deck of cards used for specific games. The undealt cards are placed face down in a pile in the center known as the stock. In most variations, a single card is placed face up next to the stack where players discard or discard cards, known as the discard pile. In 10 Cards Rummy, which is often played with two, three or four players, each player is dealt t cards. In five-player rummy games, each player is dealt six cards. In 500 Rummy, each player is dealt seven cards. In Indian Rummy, each player is dealt 13 cards.
A report can be a collection (also known as a book) or a performance. A suit consists of at least three cards of the same rank, for example 4 ♥ 4 ♦ 4 ♠ or K ♥ K ♦ K ♠ K ♣ . A run consists of at least three consecutive cards of the same suit J ♣ Q ♣ K ♣ or 4 ♥ 5 ♥ 6 ♥ 7 ♥ . A very rare option allows for runs that have mixed suits. In some rummy variants, other patterns may be allowed. In some variations melds (sets and runs) must be 3 or 4 cards, while other variations allow for larger melds by using longer runs, for example: 8 ♠ 9 ♠ 10 ♠ J ♠ Q ♠ or, if multiple decks or wild cards are used, 5 ♦ 5 ♣ 5 ♥ 5 ♠ J or Q ♥ Q ♦ Q ♣ J . Wild cards (like jokers) can be used to replace any card in the meld. The number of wild cards in a meld can be limited.
Depending on the game option, players take turns adding and discarding cards from their hands. There are many and very different ways to do this, although it usually involves choosing a card from the stock and discarding the card into the discard pile. In some variations, melds are revealed to all players by placing them on the table, in other variations, players keep their hands hidden until revealed. Some options allow the dropped stick to be removed from the tire. Several options allow you to steal cards from your opponents.
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In most variants, players must place all their cards in at least two melds (although they are allowed to discard one card before the show). The player who has collected all the cards reveals the ones still held and presents them for confirmation. All other players reveal their meld and dead weight. The act of offering cards is called Show.
After a successful performance, the winner or all players sign their hands. In most variations, the numbered cards have certain assigned points, and the king cards (J-Q-K) have assigned points, and A often has a different point value. Scoring often involves each player adding up points on their combined cards (sets and runs) and subtracting points from unpaired cards. The winner can also receive a bonus for winning. Some special or difficult combinations can also give the hand extra points. A player can have a negative score if the uncalled cards are more than the mixed cards. Usually, the game continues until one player passes a threshold, say 1000 points.
There are many variations of Rummy, but most build on the same set of features found in the basic game known as Basic Rummy or Straight Rummy.
Standard packs of 52 cards are used: one is enough for two or three players; from four to seven can use a double suit that can have two different patterns on the back of the card. Alternatively, four to six players can play with the same suit, but with a smaller number of cards. In fact, double packs of 104 German cards were produced in one round for the first time. Jokers are wild.
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The first dealer can be chosen by lottery. Trade and play is clockwise. The dealer shuffles the suit well and the player to the right of the dealer can be cut. Up to seven can play and receive 10 cards each, provided two suits are available in the case of four or more games. The cards dealt are summarized in the table below:
Deal cards clockwise, face down, one at a time. The dealer returns the next card to start the discard pile and places the rest of the suit among the players as stocks.
Play begins with the player to the left of the dealer and proceeds clockwise. In turn, each player takes the top card from the discard pile or deck. If the player draws from the discard pile, the player can draw many cards. The player does one or both of the following:
Finally, after the player has completed any melds or discards, the player must discard a single card into the discard pile, face up. A player who draws a card from the discard pile cannot replace the same card in the discard pile, but must discard another card.
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If the supply runs out, the next player can choose to draw from the discard pile or return it to create a new supply. Dropped money is not mixed. After a new stock is formed, the top card is drawn to form a new discard pile. A player can call rummy if a point is dropped in the drop beam. However, they cannot call rummy if the card becomes a point while it is in the discarded box.
Getting out. A player can discard by discarding the last remaining card in their hand, or as part of a meld. If the playable point is dropped while trying to “get out”, it will be “rommy”.
NOTE: Some players require that the last card in the player’s hand be discarded. That is, the player cannot leave by melting or laying, but must discard the final card.
Example. Anne has 7 ♦ 8 ♦ left in her hand and draws 9 ♦ , thus forming a straight. He goes out with his range melting and no throws. Or suppose B has 3 ♣ 4 ♣ K ♠ and draws the 5 ♣ , he can melt the 3 ♣ 4 ♣ 5 ♣ , discard the K ♠ and get out. Or if the table holds 8 ♥ 9 ♥ 10 ♥ and Charlotte, who has Q ♥ , takes J ♥ , she can fold her two cards into the existing meld and go out.
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The player who lands wins and has as many points as there are cards in his hand. Court cards are worth 10 each, Jokers are worth 15, and numbers are worth their face value. Aces count as 1 unless they are allowed to be high, in which case they get 11.
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