Playing Blackjack

Playing Blackjack – Card counting is a blackjack strategy used to determine whether the player or dealer has an advantage on the next hand.

Card counters are advantageous players who attempt to beat the casino’s house limit by keeping a count of high and low value cards. They bet more to their advantage and less to the dealer’s advantage. They change game results based on deck composition.

Playing Blackjack

Playing Blackjack

Card counting is based on statistical evidence, with high cards (aces, 10s and 9s) going to the player and low cards (2s, 3s, 4s, 5s, 6s and 7s) going to the dealer. High cards apply to a player in the following ways:

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On the other hand, low cards suit the dealer. The rules require the dealer to hit a solid hand (12–16 total), and low cards are less likely to upset this total. If the next card is a 10, the dealer with the strongest hand is a bust.

Card counters don’t require extraordinary skills; They don’t track or remember specific cards. Instead, card counters assign a number of points to each card that evaluates the value of that card. They keep track of the sum of these values ​​by running a count.

The myth of counting every card is depicted in the 1988 film Rain Man, in which the curious character Raymond Babbitt counts six decks with ease, while a casino employee believes it is impossible.

Basic card counting systems assign a positive, negative, or zero value to each card. When working with a card, the count is adjusted according to the count value of that card. Low cards increase the count; They increase the proportion of high cards in the deck. High cards lower the count for the opposite reason. For example, the Hi-Lo system removes one for a 10, jack, queen, king, or ace and adds one for any card 2 through 6. 7s, 8s and 9s are zero and do not affect the count.

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The card counting method aims to assign point values ​​that roughly correspond to card removal effect (EOR). EOR is the objective of removing the give card from play. Counters measure the effect of removal for all cards and how it affects the house edge. A larger ratio between the point values ​​is associated with a true EOR, which increases the efficiency of the system. Such systems are Level 1, Level 2, Level 3 etc. Corresponds to the relationship between position values.

Hi-Lo System – Level 1 Counting; The run count never increases or decreases by more than one. A multi-level count such as Z Count, Wong Halves, or Hi-Opt II further splits the card values ​​to increase accuracy. Additional numbers include values ​​such as +2 and −2 or +0.5 and −0.5. Advanced players can also keep page counts of certain cards, such as aces. This is done where the accuracy of the bet differs from the accuracy of the game.

There are several side counting methods, including special purpose accounts used for games with non-standard effective play options such as over/under betting.

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Tracking too much data with high-end numbers can compromise speed and accuracy. Some counters make more money by playing simple numbers faster than by playing complex numbers slower.

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The primary purpose of the card counting system is to assign point values ​​to each card, which is the card’s “removal effect” or EOR (ie, the effect a card has on the house advantage after it is removed from play). Allows the player to gauge the house advantage based on the combination of cards that have not yet been dealt. Larger ratios between point values ​​are consistent with true EOR, but add complexity to the system. Numerical systems are classified as “Level 1”, “Level 2”, etc., which correspond to the number of different point values ​​the computer calls up. can call

An ideal system provides the highest average dollar return over a period of time that a player can use and is calculated at a fixed rate. With this in mind, systems aim to achieve performance balance in three categories:

If the sum of all permutations of undealt cards gives the player a positive expectation using the optimal playing strategy, the bettor has a positive expectation. A system’s BC measures how effective the system is at communicating this status to the user.

Part of the expected profit comes from changing the game strategy based on a known changed combination of cards. For this reason, a computer’s PE measures how effectively it communicates with the player to change strategy according to the actual combination of undealt cards. As with single-deck and double-deck games, the PE effect of the system is important because it has a large impact on total profit.

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Part of the expected benefit of counting cards comes from accepting an insurance rate, which can benefit a large number. An increase in IC adds value to the card counting system.

Some strategies involve aces (ace-neutral strategies) and some do not (ace-neutral strategies). Since aces are the most valuable card in the deck for betting purposes, adding aces to the score improves betting correlations. However, since an ace counts as one or more, adding an ace to the count reduces the effectiveness of the play. PE is more important in one and two deck games and BC is more important in shoe games, ace count is more important in shoe games.

One way to overcome such trade-offs is to ignore the ace to obtain a higher PE, while keeping the implicit number used to determine the incremental change in EV, which the player uses to identify additional betting opportunities that are not usually reflected in the base. Edition. Card counting system.

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The most common side numbered card is the Ace, as it is the most important card in balancing BC and PE. In theory, a player can achieve 100% PE by keeping the page number of each card, however methods involving additional page numbers for PE become exponentially more complex as more page numbers and human brain power are added. Cannot perform the task quickly and perform the necessary calculations. Without any indirect number, PE approaches 70%.

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Another important design concern is ease of use, as using a card counting system can place excessive demands on the human mind. Higher level systems and systems with page numbers naturally become more difficult, and to make them easier, unbalanced systems eliminate the need for a player to keep track of the number of cards/decks they regularly play. Low PE.

Run count is the run count of value assigned to each card. When using symmetrical counting (such as a hi-low system), the run count is converted to a “real count” that takes into account the number of decks used. With Hi-Lo, the actual count is the number of runs divided by the number of decks not yet processed; It can be calculated by division or approximated by the number of rounds calculated by the average number of cards in the round. However, there are many ways to calculate the actual number.

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Counting or “wanking” involves standing behind the blackjack table and counting the cards they are dealt. Stanford Wong first proposed the countdown idea, hence the name.

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When a player reaches a point where they have an advantage, the player enters the game or “Wongs”. A player can raise their bets as their advantage increases or decrease their bets as their advantage decreases. Some back counters prefer to bet flat and only bet the same amount after finishing the game. Some players may stay at the table until the game changes, or they may leave when they “win” or reach a point where they have no counting advantage.

Countdown is often done in 4-, 6-, or 8-deck shoe games, although it can also be done in 1- or 2-deck court games. This is because the count is more consistent in the shoe game, and a player is less likely to sit on one or both hands. Additionally, many casinos do not allow “trying the middle shoe” in one or two deck games, making wonking impossible. Another reason is that many casinos put more effort into avoiding card counters in their floor games than in shoe games because the counter has less of an advantage in the average shoe game than in a pitch game.

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